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BJJ Takedowns

BJJ takedowns are the standing techniques used to bring a standing opponent to the mat. They include wrestling shots such as the double leg and single leg, and judo throws adapted for grappling competition.

Safety disclaimer: Practise these techniques under the supervision of a qualified instructor. Apply submissions slowly and with control. Tap early and tap often.

What Are BJJ Takedowns?

BJJ takedowns are the set of standing techniques used to take a standing opponent to the mat. In competitive BJJ under IBJJF rules, a successful takedown (derrubada) scores 2 points and must be followed by 3 seconds of control for the points to register. Takedowns draw primarily from two sources: wrestling, which contributes shots such as the double leg (dupla de perna) and single leg (perna simples), and judo, which contributes hip and leg throws adapted for the grips available in a BJJ match.

Note on terminology: in this context, "takedown" refers specifically to bringing a standing opponent to the ground from a clinch or shooting position. Sweeps, which bring an opponent from guard to a bottom position to top position, are covered separately on the guard-passing and sweeps pages.

Setup and Prerequisites

Effective BJJ takedowns depend on two foundations: a solid fighting stance and the ability to change levels quickly.

Your stance should be staggered, with one foot ahead of the other at roughly shoulder width, knees slightly bent, and your weight distributed evenly over both feet. A square, upright stance makes it very difficult to shoot because you have no forward leg to push off.

Level change means dropping your hips by bending at the knees rather than bending at the waist. Leaning forward with a rounded back during a shot puts your head in a vulnerable position for guillotine chokes and telegraphs the shot. Practise level changes in isolation before adding any penetration step.

For judo-based throws in the gi, you also need to build grip awareness. The standard grips are a collar grip (gola) with one hand and a sleeve grip (manga) with the other, though many effective throws work from an overhook or underhook clinch.

Step-by-Step Execution: Double Leg Takedown (Dupla de Perna)

The double leg is the most widely used wrestling takedown in BJJ. This is the standard entry sequence.

  1. Set up with level change. From your fighting stance, push explosively off your rear foot and drop your level by bending at the knees. Keep your chest up and your spine as upright as possible. Do not drop your head first.
  2. Penetration step. Drive your lead knee between your opponent's feet, aiming to land it close to their base. This step must be quick enough to get inside their reach before they can extend and stuff the shot. Your lead shin should be close to vertical at the bottom of the step.
  3. Head position. Press your head firmly into your opponent's hip on the same side as your lead leg. This is the most important safety detail: a head that floats in front of the body is exposed to a guillotine. If your head is on their right hip, your lead leg is your right leg.
  4. Secure both legs. Wrap both arms around the back of the opponent's knees, interlocking your hands or gripping your own wrist for a stronger lock. Pull them towards you as you continue to drive.
  5. Drive through and finish. Stand up, driving through with your legs, and rotate to one side to take the opponent to the mat. Do not simply fall backwards with them, as this can put your legs in a dangerous position. Follow them to the ground and look to establish side control (controle lateral) or another top position.

Common Mistakes

  • Head in front of the body. This is the most common and most dangerous error on a double leg. It exposes you to a guillotine choke. Drive your head to the outside of their hip before you secure the legs.
  • Bending at the waist. Dropping your level by leaning forward instead of bending your knees makes your shot slow, shortens your reach, and puts your back in a vulnerable position. Sit into the level change rather than reaching for the floor.
  • Shooting from too far away. A long-range shot gives your opponent time to stuff the shot, sprawl, or lock a guillotine. Set up the distance with a jab or collar tie before committing to the shot.
  • No follow-through to a position. Completing the takedown without immediately establishing a top position is a common beginner error. Your opponent will recover guard quickly if you pause at the finish. Have a plan for where you want to end up before you shoot.
  • Grip too high on the legs. Gripping above the knee gives your opponent room to step out and circle. Aim for the back of the knees or just below them to limit their ability to base out.
  • Neglecting the sprawl defence. If you are working takedowns, so is your opponent. Spend equal time drilling the sprawl (espaldar) so that your defensive reflexes match your offensive ones.

Variations and Follow-Ups

Once you have a reliable double leg, you can expand your takedown game with the following options.

Single leg (perna simples): You shoot to one leg rather than two, typically the lead leg. The single leg is safer against guillotine attacks because your head naturally ends up outside the opponent's body. From the single leg, you can finish by running the pipe (lifting and driving them backwards), the tree topple (pushing the far shoulder while lifting the leg), or the trip.

Ankle pick (pegada de tornozelo): Used from a collar tie or when the opponent steps forward. You use one hand to push on the collar or head and the other to scoop the ankle, tipping them forward. The ankle pick requires almost no level change and is very effective against opponents who are defensive against shots.

Osoto-gari (outer reaping throw): A judo throw where you reap the opponent's lead leg from the outside with your leg while breaking their balance backwards. This is one of the most accessible judo throws in BJJ because it requires a relatively short learning curve and works with both gi grips and no-gi clinch positions.

Seoi-nage (shoulder throw): You enter under the opponent's arm, turn your back to them, and throw them over your shoulder or hip. The seoi-nage is highly effective in the gi and is a frequent scoring technique at all levels of IBJJF competition.

Tai-otoshi (body drop): A judo technique where you block the opponent's lead leg with your trailing leg and use your upper-body grips to rotate them over the block. It is popular in BJJ because the entry does not require you to get your hips fully in front of theirs, making it effective against opponents who are defensive against hip throws.

After a successful takedown, the natural follow-up is to stabilise your top position before looking to pass guard. See the guard passing page for detail on converting takedown completions into guard-pass attempts.

Competition Context

Under IBJJF rules, a takedown awards 2 points to the competitor who initiates and completes the action, provided they establish control for at least 3 seconds. If both competitors pull guard simultaneously, neither scores. IBJJF rules prohibit slams (slamming an opponent from a guard position to the mat), so all takedown finishes must be controlled descents rather than lifts and drops.

Under ADCC submission wrestling rules, takedowns do not score points directly during the first half of regulation in many divisions. However, controlling the pace of the match and choosing when the action goes to the ground is a significant strategic advantage. In overtime, points are in play and takedowns score immediately.

In practice at Thai gyms, you will find that many training partners at all levels prefer to pull guard rather than engage in a takedown exchange. Developing even a basic takedown game gives you the option to take your opponent down and start in a top position rather than conceding guard pulls or spending time in a mutual guard-pull stalemate.

Drilling Suggestions

Drilling takedowns safely requires proper ukemi (ukemi, breakfalling practice) from both partners. Before drilling any throw or shot, spend five minutes on basic forward and backward breakfalls so that receiving the technique is as practised as delivering it.

For the double leg, begin with isolated level-change and penetration-step repetitions along the mat, without a partner. Focus on keeping your back straight and your lead knee driving through. Ten repetitions per side is a starting point.

Progress to cooperative drilling with a partner. One partner drills the shot while the other stands relaxed and assists with the fall. Aim for smooth, controlled completion to the mat rather than speed. After 10 repetitions per side, switch roles.

For judo throws, pummelling drills to establish your entry grips are excellent preparation. Alternate between collar-and-sleeve grip fighting and underhook battles for two to three minutes, then add throws at low intensity.

Positional sparring from standing is the most productive context for testing takedowns. Set a timer for three-minute rounds, starting from a standing position, with both partners looking to score. This builds reactive entry timing in a way that cooperative drilling cannot replicate. Reset after each takedown rather than continuing on the ground, so that you accumulate more takedown attempts per round.

Frequently Asked Questions

Under IBJJF rules, a successful takedown scores 2 points. The takedown must bring the opponent from standing to a bottom position and you must establish control for 3 seconds to receive the points. Pulling guard does not score points for either competitor.
Yes, wrestling takedowns such as the double leg and single leg are fully legal under both IBJJF and ADCC rules. Slams, however, are illegal in IBJJF competition. ADCC allows slams in certain positions, so always check the specific ruleset of your event.
A double leg (dupla de perna) involves wrapping both of the opponent's legs to bring them down. A single leg (perna simples) targets one leg only, typically the lead leg, and uses lifting, reaping, or running the opponent down the mat to finish. The single leg is generally considered safer against guillotine attacks because your head position is easier to protect.
The most commonly used judo throws in BJJ are the osoto-gari (outer reaping throw), seoi-nage (shoulder throw), o-goshi (hip throw), and tai-otoshi (body drop). Osoto-gari and tai-otoshi are popular because they require less time to learn and work on a resisting partner with standard BJJ collar and sleeve grips.
Pulling guard is legal in IBJJF competition and is a common strategy, particularly in the gi. However, pulling guard does not score points for either competitor. If both competitors pull guard simultaneously, the referee may restart them standing. Developing a reliable takedown game gives you the option to score first and control the pace of a match.
The most common double leg mistake that leads to a guillotine is placing your head in front of the opponent's body. Keep your head pressed against their hip on the same side as your lead leg as you shoot. If your opponent does establish a guillotine grip before you secure the takedown, change direction, elevate your trapped head, and consider switching to a single leg on the opposite side.
Both are valuable, and the right starting point depends on your gym's resources. Wrestling takedowns such as the double leg and single leg are relatively simple to begin practising and translate directly to no-gi. Judo throws require grip work and hip positioning that takes longer to internalise but give you powerful options in the gi. Most coaches recommend learning at least one reliable option from each category.
Osoto-gari (outer reaping throw) is a judo technique where you step alongside your opponent and reap their lead leg with your leg while breaking their balance backwards with your arms. In BJJ, it is one of the most accessible judo throws because it requires a relatively straightforward grip and works well in both gi and no-gi when you have collar and wrist control or overhook and wrist control.
Yes. In no-gi, wrestling takedowns tend to dominate because collar grips are unavailable. The double leg, single leg, and ankle pick are the most common entries. Under ADCC rules, takedowns and other means of bringing the fight to the mat are heavily rewarded, and elite no-gi competitors typically have strong wrestling or sambo backgrounds.
Always warm up with hip mobility and level-change drills before practising takedowns. Use a crash mat or thick training mat when possible to cushion falls. Drill ukemi (breakfall) with your partner so they can receive throws safely. Start with cooperative drilling at low speed, progress to timed rounds at 50 percent resistance, and only attempt full-speed takedowns once both partners are confident in the fall mechanics. Never attempt slams on your training partners.